Hello again Fellas
Today I bring you a series of very useful tools to carry out in the classroom. Let's start!
ClassDojo:
With this application we can create our own classroom in a gamified way, where each student will have a pretty and cool monster as a character. The idea is to reward behaviors in class as well as penalize bad actions to make the student aware and promote improvements.
ClassCraft
The gamification game in the classroom par excellence, where each user will form teams with their classmates and will have different roles. It is more complete than Classdojo because there are missions to learn classroom content and it encourages cooperation between classmates.
Kahoot
A simple way to know the knowledge of your students regarding the content units. Fun and will put your students to the test. In addition, although it may seem simple, behind this tool there is a large amount of data and analysis to know what your students are right and wrong.
Mentimeter
A good way to brainstorm with your students and find out what they know about a topic.
Plickers.
Plickers is similar to Kahoot but much more complete. It allows us to create questions that students must answer using digital codes. After each answer, a lot of useful analysis is saved for the teacher.
I hope this post has been useful to you. See you and take care!
I like all these digital resources! I think they are great to make the learning process more interactive. I hope to read more about new discoveries!
ResponderEliminarP.D.: I love your blog's design!